Ultimate Random Night - Animatronics & Map Guide

by Dust Gray

Vesion:0.15.12 Press ctrl+shift+ R if image didn't reload

Status: Incomplete

Page about every animatronics information from the night guard's perspective 
All the stats and chances may be inaccurate, I only test them in private server

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Map or other information:

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other page:


What does stalling and delay in the image mean?

In the game, most animatronics will pause when night guard is watching them. Here are all of the names below.

Office Stalling: If the animatronic is in the office, and night guard is not using any device, that animatronic can't move

Camera Stalling: If the animatronic is at the camera, and night guard is watching that camera, that animatronic can't move

Middle Hallway Stalling: If the animatronic is in the middle hallway, and night guard is not using any device and keeps the line of sight centered, that animatronic can't move

Doorway Stalling: If the animatronic is in the doorway, and night guard is not using any device and keeps the line of sight centered or straight at that doorway, that animatronics can't move

Vent Stalling: If the animatronic is in the vent exit close to office, and night guard is not using any device and watching that vent, that animatronics can't move

Flashlight stalling: If the animatronic is in the doorway or middle hallway, and the night guard is using flashlight, that animatronics can't move. Right now, it only applies to Molten Freddy

Doorway Delay & Vent Delay: when that animatronic enters the doorway or vent exit to office, they will pause 5s. If nightguard is using camera at that moment, it will make that pause shorter. (The shortest is 3 seconds)



About animatronics send to the spawn:

This wasn't mentioned above. If animatronics are sent to spawn, they will revert to Phase 1. For example, Afton and Elizabeth will go right back to phase 1 after being blocked by door. Sending Nightmare and Nightmare Fredbear at the closet to spawn will make them revert to Phase 1